Visualising Tertiary Education with 360º Imagery
360° videos, also known as immersive videos, are video recordings where a view in every direction is recorded at the same time. During playback the viewer has control of the viewing direction like a panorama, a form of virtual reality. 360° panoramic tours utilise 360° photography to allow interactive visualization of spaces.
This seminar will be presented by Simon Trevaks and Jason Chan from the UNSW Arts and Social Sciences Technical Resource Centre. Educational applications of 360-degree imagery will be discussed; these include virtual field trips, recording events and facilitation of research.
Simon and Jason will also take us through the creation of 360° content, playback and online publication.
Below are the links to the presentation and demos
360 Camera PowerPoint Presentation
Mozilla A-Frame (Samsung Gear 360 Photo from Event) - DEMO
Stitched Samsung Gear 360 Video - YouTube 360 Video - DEMO
Robert Webster 139 (Raw Audio) - DEMO
Robert Webster 139 (Enhanced Audio) - DEMO
Robert Webster 327 Panotour (with Video) - DEMO
Robert Webster 327 Panotour (with Images) - DEMO
Matthew 102 Panotour (Virtual Tour) DEMO
Questions asked at the seminar
Q : Is the Samsung Gear 360 water proof ?
A : It is water resistant but not water-proof - it can be used in the rain but can not be used under water (ie. diving/swimming). There are other 360/VR cameras on the market such as the Nikon KeyMission 360 which are water proof.
Q : Can you live stream the 360 video currently recording ?
A : Unfortunately the Samsung Gear 360 does not support Live Streaming at the moment. There are other 360/VR cameras that support Live Streaming such as the Orah 4i, Insta360 Nano, Nokia Ozo, or 360fly.
Q : How do I reset the view in the VR demo's ?
A : You could simply refresh the browser session
Q : How long can users wear the VR headsets for ?
A : Dependant on your VR experience and individual's comfort level - some experiences include a lot of motion (ie. roller coaster simulator, 1st person shooter games, 360 videos etc) can cause motion sickness within a short period of time. Other experiences such as a virtual tour or 360 photo are more static and allow the user to move at their own pace. Another factor to consider is the comfort and capabilities of the VR headset. These may include : ventilation, weight, fitment, ability to adjust focus and battery life.
CRICOS Provider Code: 00098G
ABN: 57 195 873 179
UNSW Sydney NSW 2052 Australia
Telephone (+61 02) 9385 1333
Authorised by IT & AV Manager, Faculty of Arts and Social Sciences, UNSW Australia
Page last updated: Monday 10 October 2016